Review: Nerf Mega Cycloneshock
Stylistically, the Cycloneshock is very much the spiritual big brother of the Stongarm. As a six shooter, rotating barrel, front loader, firing Mega darts, this makes for a good solid sidearm. There's a decent weight to the blaster–feels a bit front heavy, but nothing serious (no more than a Stryfe, or a Retaliator with a barrel extension).
Functionally, the differences between the Cycloneshock and the Strongarm are: no slamfire, the cylinder doesn't move out for reloading, and the cylinder spins the next dart into position on cocking rather than on pulling the trigger. I never use slamfire anyway, so no loss as far as I can see. Being unable to move the cylinder out for reloading is only a minor inconvenience. It slows down reloading a bit, but it does mean the overall firing mechanism is a bit more solid (at the opposite end of the scale, for example, the Spectre is pretty much crap because of the cylinder being too loose). And having the cylinder rotate on cocking is always better; less trigger pull means improved accuracy. And as with the Strongarm, there's a single tactical rail above the cylinder (though I'm yet to see a good Mega accessory).
Visually, the strong red of the body looks good, and the bulk of the blaster really lets you know you're firing a Mega! Cocking is done via the standard slide at the upper rear of blaster, and is a nice smooth process. As mentioned before, by having the cylinder rotate on cocking, the actual firing mechanism is noticeably smoother, with the reduced weight of the trigger pull helping with accuracy. Generally, range and accuracy seem on par for the Mega line, and about identical to a Magnum. Speaking of which, the Cycloneshock is about 30% heavier, with most of the weight around the cylinder.